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It took me a solid ten minutes before I realised you had to actually click the egg with the math symbols mask to actually progress in the game.  Honestly a skill issue on my part.

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I found your work on coolmathgames and fell in love. I feel like escape games are as well made as they used to be as of late but you're work has so much love and charm put into it! I also really love that you are using claymation for it! it's so suitable for it that I'm shocked I've never seen anyone do that before you!

I decided to play through your whole library of work and it is awe-inspiring how much you've improved! the puzzles are always inventive and the characters and locations are so charming and other-worldly (I like the MC in this game especially), it is adorable that everything is mimed and silent.

as a fan of yours, I DO have just a single constructive criticism (that I've noticed you're already working on, good job!)  and some suggestions for it but it is just my opinion.

Some of the puzzles can sometimes be unclear, such as the clock puzzle and the circle-number puzzle in the castle basement.  I'm very grateful for the hint system that you have implemented as I wouldn't have been able to pass those sections at all,  that is all good so far, as I could be just too absent-minded to notice the solution. However, I still don't understand how I'm supposed to comprehend the clock puzzle even after the MC explained the hints (not as not understanding the solution, more not understanding how I'm supposed to reach the logic behind the puzzle from the hint.

I've had similar issues with some of your older games (the planet map from Trace, understanding that I'm allowed to turn the x-screwdriver into a - screwdriver from scope), Don't shy away from written hints. I think just having an extra small note (or an example like what you did with the knight's homework! That was a fantastic hint) should do the trick. 

Amazing work and I look forward to playing every single game you release from now on!

Thank you for enjoying! :)

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i love this game so muchh

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<3

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this game was so cute i loved it! I love the art style of claymation and i've never seen a game made with it before! The puzzles were sometimes quite hard but i had a good time playing it regardless!

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Time : 1 hour and 42 mins, 4,2k clicks and 18 hints used. thank god there was a hint option because i i would't know what to do in some moments. puzzles were definitely more logical and less frustrating than in TRACE (previous colorbomb's game) also the graphics is amazing and the characters are so cute!!  it's def the best colorbomb's game . It was so fun to play and the game ending was wholesome <3

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Again, great graphics, great sound-effect, but the puzzles are either logical and pretty simple (that a good point) also either completely mathematical and very hard to understand ... Yes, is those kind of game that the authors have the sensation that it's too easy so they ruin the gameplay with dumb hardcore puzzles... Those kind of game that if you don't waste an entire afternoon you need to watch a soluce.... there even some hints in the game, the dev know their games are too frustrating ...


That it, I'm done with their game, I've done all of them, and really enjoy none of them... Too dumb difficult.


The graphics is again gorgeous, I like the atmosphere, the ingenuity in the puzzles, the characters etc... and it's FREE !

But it for the person who can lose an half day on a "short" game..


I've also report the game, because you can't play on Itch, now you need to go to an obscure site plenty of ad... (and again, no fullscreen.. what is wrong with you ??

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I liked it very much! very funny, clever, fresh! You can make a full adventure game with a similar story. It reminded me days of the tentacle!

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absolutely my favorite from you, and probably my favorite escape game to date. you do characters, expressions especially, REALLY well. the type and level of humor was really enjoyable and really fit with the style. looking forward to the next!!

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this is the best colorbomb's game

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