(I will tell you what to do but not the actual answers, so you still have something to do yourself if you use this.)
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Okay, first get the number on the back of the face poster (click on it).
Get the number on the window in the hall.
Get the number on the back of the clay jug/vase (go in the hall and click on it).
Get the number on the side of the sink.
Then, in the order I said to find them, put them into the spinning lock thing on the front of the sink.
Go back and click on the sink doors to open them.
Retrieve the slingshot by clicking on it.
Go to the side of the sink and click on the grey semicircle sticking out of the back. It's a small round pebble.
Insert it into the slingshot by magnifying the slingshot and dragging it in.
Go to the clay vase/jug and drag the slingshot onto it. Retrieve the key from the floor by clicking on it.
Drag it into the keyhole on the grey box with a tree on it.
Press the front of the box to open it.
Look out the window at the trees. Click on the yellow rectangles until they are right.
Click on the scissors to pick them up.
Go round the circular room till you see the magnet on the floor. Pick it up.
Magnify the slingshot again. Drag the scissors to it to cut off the string part.
Magnify the string and drag the magnet to it to tie it on.
Go to the sink and look in. See the orange key?
Drag the magnet-on-a-string to the key to pull it up. Click on the key.
Go to the other room. Drag the key to the orange keyhole in the drawer in the table.
Go to the circular room and look closely at the dartboard by clicking on it. Count the number of stripes on the fins of the darts.
Write down (in order from least stripes to most) what colour the darts are stuck in.
Go back to the other room with the lamp. if you know how to mix colours, good job, if not, experiment by pressing different colours down and the pressing the red button on the lamp.
When you're familiar with how it works, put the dartboard colours in in order.
The sundial thing will pop up.
Go back to the tree box. Retrieve the battery stuck to the inside of the door.
Go to the digital clock and go round the back. Put the battery in by dragging to the empty battery slot.
Take note of the times on the analogue clock, sundial, and digital clock.
Go to the thing with a sun, gears, and a computer in the hallway.
Put the times in. See the diagram?
Go back to the face poster. Memorise/draw it and program the same face into the face thing on the wall. Press the red button.
But nothing happens! Maybe go back to that diagram of the faces in the hall (the one under the clock puzzle).
Retrieve the roll of tape.
Go over into the square room.
Go to the strange grey drawing on the wall.
Drag the tape to the broken cord.
Press the button to turn it on.
Now, click on each area to change its colour. Walk round the house and look out the windows to find the correct colours
When it's all correct, a key will pop out of the side. Click on it to pick it up.
This was awesome! The one with the face was really tricky, but it was so satisfying when I finally got the last piece of the puzzle. Always love your games! Would you make another one like trace, scope, and escape from castle claymount? I really enjoyed those ones specifically. SO MUCH FUN! And for those interested, I beat my bestie FREAKIN CLARISSA by EIGHT MINUTES!!! (She's reading over my shoulder. love you bestie.) Thanks colorbomb!!
Wait new question can we expect more claymation? Trace, Scope, and escape Castle Claymount, as well as Clayscape and its unexpected graphic violence are my favorite excape games of all time.
I played with a friend at the same time, and we managed to complete the game by helping each other through scenes that would have been jam-packed by a single player!
The location of the puzzle clues are not too direct, so I had a lot of fun trying to figure out which part of the puzzle this clue was, and it was a great feeling when I solved it!
Enjoyed this short but p challenging room escape game! I got stuck at the lamp for a while & also the face puzzle, but finally managed to figure them out :') Made a little walkthrough for those who get stuck.
**WALKTHROUGH = SPOILERS**
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Enter sink cupboard code: 1 2 7 6
1: Behind the face poster
2: On the window with the trees
7: On the cracked pot
6: On the side of the sink
Click on cupboard to open it
*Obtained boomerang
Click to zoom in on the right hind corner of sink: *Obtained stone
Magnify boomerang in inventory & combine with stone
Use boomerang with stone to break the cracked pot
*Obtained yellow key
Use yellow key to unlock wall panel with picture of tree
*Obtained battery stuck to door
Panels in puzzle correspond to number of layers of foliage of pine trees visible from window nearest the front door: 3 1 0 2
Press red button
*Obtained scissors
Magnify boomerang in inventory & combine with scissors
*Obtained string
*Obtained magnet from floor just next to wall panel with tree
Magnify magnet in inventory & combine with string
*Obtained magnet tied to string
Go to sink drainage hole
Use magnet tied to string
*Obtained orange key
Go to side room
Use orange key on drawer with lamp
Press buttons in drawer in different combinations to light up the lamp in different colours: Red > Blue > Green > White > Purple
This is derived from the colours on the dart board & the number of lines on the wings of each dart
*Sundial is activated & points to "12"
Click on electronic clock next to lamp
Insert battery at back on clock
*Electronic display shows "02:00"
Look at orange clock face on top of face puzzle
*Shows 5 o' clock
Go to puzzle with Sun, Gear & Computer symbols -- these refer to different methods of telling time
Input: 12 05 02
This corresponds to the hour shown on the sundial (sun), clock face (gears) & electronic clock (computer) respectively
*Panel slides down to reveal person looking at face in the mirror, which is the clue for the face puzzle
Refer to the face poster & press the eyebrow, eye & lip buttons of the puzzle to recreate a mirror image of the face:
Both eyebrows slanting down to the right
Left eye blue, right eye orange
Left side of mouth up, right side of mouth straight
*Obtained duct tape
Go to side room with the sundial
Use tape to fix broken power cable
Press red button to light up the wall panel
Click the different parts of the picture, matching the colours to the colour of the house & its surroundings (see image below)
Yes, turn on the digital clock and use the lamp to open the sundial, then use the sun, gears, computer thing on the wall and enter the time shown on each clock.
Hi! i've been playing all your escape room games and loved all of them! You inspired me to want to create my own escape room! But, I don't know where to start, did you follow tutorials?
yeah - I love these games but they are unplayable as the items in the inventory are not clickable as covered by the tags for ;following' etc. Its a shame - seems like an easy fix
I'm confused about what to do with the clock or the lamp the clock just keeps flashing 2:00 and the lamp doesn't seem to do anything but change colors. any hints? also I cant seem to get the face puzzle to work, I know its clue blocked but I'm completely stuck, im really enjoying this game but it would suck if I cant finish it :(
@Nat, there is a bug (at least in Firefox) and this game is unsolvable. Like SkyCharger mentioned, once you activate the sundial, the graphic does not change and therefore you cannot interact with that puzzle or get any farther in the game. Perhaps we have to play in Chrome...
I played in Firefox with no such issue. Could you describe in a little more detail? Did the pointer thing not appear at all in the detail window? Was it only after backing out and zooming in again? Otherwise, how did you know that what you did was meant to activate it at all? (And in future I'd appreciate if you replied directly to the post so that I find out that you said something to me.)
Edit: Went back to test and I did get the sundial detail issue this time. After the sundial is activated, the part that sticks up will always be visible in the general view, but neither it nor its shadow are visible at all in the detail view. I still have to test how exactly this is clue-proofed, but since I knew that the shadow is meant to point to 12, getting the bug didn't keep me from progressing in the game. Currently editing all my comments to reflect this.
Edit 2: ...oh. More testing shows that the time puzzle isn't clue-proofed at ALL. So knowing those time codes allows you to skip half the game. Still can't figure out what causes the bug...
Edit 3: I tried to emulate the way I first played the game, looking at every detail window before I did anything and visiting random unrelated spots in between steps, including the sundial detail several times. I didn't get the bug, and not only that, but I found an actual existing magnet side view without the magnet. So either the game got updated, or the problem is caused by doing things too quickly.
Thanks for your reply. Sorry, next time I will reply to you so you see what I said. I tried to blindly click around the sun dial to no avail because I was hoping to somehow successfully solve whatever came next. Couldnβt get it. Perhaps an update to the game broke it?
No, I'm pretty sure they didn't update it lol, I just thought that because the magnet disappeared and I was shocked. I think it's just a conditional code error that only pops up some of the time. Like I said, if you click around literally everywhere and take forever to get to that point, it seems to display it fine, and either way, if you know what it's supposed to say, you can enter the times code to finish the game at any time.
EDIT: I came back to test just a little more because of your reply, and I figured out EXACTLY what causes both the magnet and sundial problems. If you've visited those detail screens before they should be altered, they will be altered, but if you see them for the first time after triggering the alteration, they remain unaltered and you'll NEVER see the altered versions. TLDR: Just click on the sundial and look at the face before you solve the puzzle to make the arm come up. Should solve the problem!
Gah, people, stop saying "bug, bug, bug" the game is FULLY PLAYABLE and FULLY SOLVABLE, it does NOT crash or send you to the wrong screen, and things like the magnet not disappearing in the side view are NOT BUGS! They're missing features that might have been implemented if the dev had remembered or felt like doing a little more in MS Paint, but the game is fine without them. Personally I think they add to the kind of sloppy, silly vibe which is very fitting for a game titled "MS Paint Escapers 0."
Edit: While I stand by what I said for things like side views that don't affect gameplay (i.e. the magnet), the sundial's hand and shadow being invisible in the detail window could be considered a bug. So I'm sorry for jumping to conclusions. If you restart the game and look at the sundial's face before solving the lamp puzzle, it seems to fix it. If you don't want to bother with that, the below message should allow you to bypass it (and also skip most of the game):
SPOILER:...thgindim eb thgim ti ,laidnus eht ot gnidroccA
A bug isn't necessarily gamebreaking. This is a test game, and so bugs are to be expected, and positive feedback to the developer can be very helpful. Making the dev aware of a visual bug can be very helpful, as I can attest as someone who has worked on one or two games before. There isn't any need to get mad at people for pointing out something to the developer if they aren't being rude about it.
I understand, and I'm not against people pointing out things like that. It's just that most of the feedback seems pretty negative to me, and several comments seemed to imply, "my experience with this game was ruined by these inconsistencies." Anyway, for a game which I believe was created as an attempt to practice and improve the game creation process, such criticism should be made more along the lines of "here's something to watch out for next time," rather than describing things as "bugs," which is associated with an expectation of bug fixes. So perhaps I'm just misinterpreting, or I don't really understand how that word is used, but it really, well... bugged me.
Edit: I found the thing people described as a bug. I didn't get it at all the first time, and the magnet thing being the way it was led me to believe that the sundial thing was the same. It's not, and that could reasonably be described as a bug, so I'm editing replies.
sorry to say ,but it has a few bugs,as a lifetime escaper i was looking forward to this game at the start and i'm not talking about a few minor bugs like tread is fixed zooming in or the magnet still being there after you picked it up
Those aren't bugs, just oversights. They forgot to include alternate versions of the screens with those features altered. It doesn't affect gameplay or the flow of logic in the slightest.
Edit: There is a problem with the sundial which I found on a subsequent test. Restarting and looking at the face of the sundial before solving the lamp puzzle seems to rectify it.
I'm sorry, but if you didn't make the game you don't know what a bug is for that dev. An issue with a game, that effects a player, in an unplayable way, or for any reason at all, or is just something that is a possible mistake/glitch, or time constraint, issue, goes under the umbrella term bug. I think your taking it as a negative. We don't know what is a time, choice, or playing issue, which is why people let the dev know. It's not a bad thing.
The way I define "bug" is that it has to actually negatively impact gameplay. I'd prefer to call it a "glitch" because we talk about benign glitches all the time, but the term "bug" seems inherently bad to me, like it bugs you. I realize that people define these terms in different ways, but I don't see why it should be dev-specific.
That said, there was an actual bug in the game, and I'll admit I behaved horribly in this comment section and made only feeble attempts to rectify it. I'm not deleting anything because I need to take responsibility for it, but I apologize that you have to read those comments.
I promise people are not being negative, I believe it is strictly because colorbomb said this is a game made to hone their skills. So I think people are just giving a heads up about totally minor things just to let him know.
I found a βvisual bugβ: I have already used the magnet and had a view where the magnet is still there... By the way, there was another inconsistency with the place of the number on the side of the cupboard under the sink, but it has been also corrected ;)
General views not being altered to show an item being absent aren't "bugs," it just didn't occur to them to alter that view. It's not an example of the game code not working as intended, and it doesn't affect gameplay or the flow of logic. It's something that could be improved, but much lower priority than a "bug."
Edit: I assumed that they hadn't created a side view with the magnet missing because it slipped their mind, but they actually had. You can see it update properly if you look at the side view before taking the magnet. So that actually is a bug, sorry.
Sorry, I previously didn't understand this issue because I didn't get it the first time playing. But I just tested and it's a legitimate issue. [Redacted]
I believe replaying up to that point and looking at the detail window of the sundial face before solving the lamp puzzle will rectify the problem.
I didn't get a bug, but that puzzle is "clue-proofed," meaning the game forces you to find a clue you don't really need before the correct input will work. It's a very hard-to-find clue too, I really would have used a different puzzle flow.
Edit: The sundial problem does affect this, see my other reply.
β Return to game
Comments
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Here's how to win step by step:
(I will tell you what to do but not the actual answers, so you still have something to do yourself if you use this.)
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Good job!
great game! very helpful help screen.
It's a really well-made puzzle game
This was awesome! The one with the face was really tricky, but it was so satisfying when I finally got the last piece of the puzzle. Always love your games! Would you make another one like trace, scope, and escape from castle claymount? I really enjoyed those ones specifically. SO MUCH FUN! And for those interested, I beat my bestie FREAKIN CLARISSA by EIGHT MINUTES!!! (She's reading over my shoulder. love you bestie.) Thanks colorbomb!!
good job :)! yes, I intend to make more games. stay tuned!
Yay! If you need any art/coding/design assistance, I know/am a guy who can do that for you.
Wait new question can we expect more claymation? Trace, Scope, and escape Castle Claymount, as well as Clayscape and its unexpected graphic violence are my favorite excape games of all time.
I hope to do more claymation in the future
this game is ok if you like the genre.
this game is okay if you don't like the genre, it's fucking fantastic if you do.
pls make a dinosaur-themed free browser escape game pls :/
pls make a dinosaur-themed free browser escape game pls :/
pls make a dinosaur-themed free browser escape game pls :/
I played with a friend at the same time, and we managed to complete the game by helping each other through scenes that would have been jam-packed by a single player!
The location of the puzzle clues are not too direct, so I had a lot of fun trying to figure out which part of the puzzle this clue was, and it was a great feeling when I solved it!
Thanks for a fun experience!
Glad you enjoyed the game! :)
always so creative, love these games!
Enjoyed this short but p challenging room escape game! I got stuck at the lamp for a while & also the face puzzle, but finally managed to figure them out :') Made a little walkthrough for those who get stuck.
**WALKTHROUGH = SPOILERS**
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Enter sink cupboard code: 1 2 7 6
1: Behind the face poster
2: On the window with the trees
7: On the cracked pot
6: On the side of the sink
Click on cupboard to open it
*Obtained boomerang
Click to zoom in on the right hind corner of sink: *Obtained stone
Magnify boomerang in inventory & combine with stone
Use boomerang with stone to break the cracked pot
*Obtained yellow key
Use yellow key to unlock wall panel with picture of tree
*Obtained battery stuck to door
Panels in puzzle correspond to number of layers of foliage of pine trees visible from window nearest the front door: 3 1 0 2
Press red button
*Obtained scissors
Magnify boomerang in inventory & combine with scissors
*Obtained string
*Obtained magnet from floor just next to wall panel with tree
Magnify magnet in inventory & combine with string
*Obtained magnet tied to string
Go to sink drainage hole
Use magnet tied to string
*Obtained orange key
Go to side room
Use orange key on drawer with lamp
Press buttons in drawer in different combinations to light up the lamp in different colours: Red > Blue > Green > White > Purple
This is derived from the colours on the dart board & the number of lines on the wings of each dart
*Sundial is activated & points to "12"
Click on electronic clock next to lamp
Insert battery at back on clock
*Electronic display shows "02:00"
Look at orange clock face on top of face puzzle
*Shows 5 o' clock
Go to puzzle with Sun, Gear & Computer symbols -- these refer to different methods of telling time
Input: 12 05 02
This corresponds to the hour shown on the sundial (sun), clock face (gears) & electronic clock (computer) respectively
*Panel slides down to reveal person looking at face in the mirror, which is the clue for the face puzzle
Refer to the face poster & press the eyebrow, eye & lip buttons of the puzzle to recreate a mirror image of the face:
Both eyebrows slanting down to the right
Left eye blue, right eye orange
Left side of mouth up, right side of mouth straight
*Obtained duct tape
Go to side room with the sundial
Use tape to fix broken power cable
Press red button to light up the wall panel
Click the different parts of the picture, matching the colours to the colour of the house & its surroundings (see image below)
*Obtained final yellow key
Use this key on the front door to escape
I'm having a small problem with the face puzzle is there something I'm suppose to solve before it?
Yes, turn on the digital clock and use the lamp to open the sundial, then use the sun, gears, computer thing on the wall and enter the time shown on each clock.
Times are (if you want to cheat) :
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Gears (analogue clock) - 5:00
Sun (sundial) - 12:00
Computer (digital clock) - 2:00
WINNERπ₯³
Hi! i've been playing all your escape room games and loved all of them! You inspired me to want to create my own escape room! But, I don't know where to start, did you follow tutorials?
it was ok
yeah - I love these games but they are unplayable as the items in the inventory are not clickable as covered by the tags for ;following' etc. Its a shame - seems like an easy fix
the fix is to zoom your browser out a lil
some one please tell me HOW DO I GET THE KEY OUT OF THE SINK :C
use the scissors on slingshot then combine the magnet with the rope
very carefully.
how do you go fullscreen
PLEASE how do I go fullscreen I cant play on browser because the tags in the corner!!!!!!!
Zoom out
I'm confused about what to do with the clock or the lamp the clock just keeps flashing 2:00 and the lamp doesn't seem to do anything but change colors. any hints? also I cant seem to get the face puzzle to work, I know its clue blocked but I'm completely stuck, im really enjoying this game but it would suck if I cant finish it :(
NVM I got it! (still stuck on face tho)
for those who are having trouble
SPOILER: !no gnittis era yeht sroloc hcihw kcehc ,redro laiceps a ni era strad eht no snif eht
(backwards to avoid unwanted spoilers)
very fun only thing that's kind of weird you don't need to activate the clock to do the certain puzzle so i can speed run the game in like 1 min lol
@Nat, there is a bug (at least in Firefox) and this game is unsolvable. Like SkyCharger mentioned, once you activate the sundial, the graphic does not change and therefore you cannot interact with that puzzle or get any farther in the game. Perhaps we have to play in Chrome...
I played in Firefox with no such issue. Could you describe in a little more detail? Did the pointer thing not appear at all in the detail window? Was it only after backing out and zooming in again? Otherwise, how did you know that what you did was meant to activate it at all? (And in future I'd appreciate if you replied directly to the post so that I find out that you said something to me.)
Edit: Went back to test and I did get the sundial detail issue this time. After the sundial is activated, the part that sticks up will always be visible in the general view, but neither it nor its shadow are visible at all in the detail view. I still have to test how exactly this is clue-proofed, but since I knew that the shadow is meant to point to 12, getting the bug didn't keep me from progressing in the game. Currently editing all my comments to reflect this.
Edit 2: ...oh. More testing shows that the time puzzle isn't clue-proofed at ALL. So knowing those time codes allows you to skip half the game. Still can't figure out what causes the bug...
Edit 3: I tried to emulate the way I first played the game, looking at every detail window before I did anything and visiting random unrelated spots in between steps, including the sundial detail several times. I didn't get the bug, and not only that, but I found an actual existing magnet side view without the magnet. So either the game got updated, or the problem is caused by doing things too quickly.
Thanks for your reply. Sorry, next time I will reply to you so you see what I said. I tried to blindly click around the sun dial to no avail because I was hoping to somehow successfully solve whatever came next. Couldnβt get it. Perhaps an update to the game broke it?
No, I'm pretty sure they didn't update it lol, I just thought that because the magnet disappeared and I was shocked. I think it's just a conditional code error that only pops up some of the time. Like I said, if you click around literally everywhere and take forever to get to that point, it seems to display it fine, and either way, if you know what it's supposed to say, you can enter the times code to finish the game at any time.
EDIT: I came back to test just a little more because of your reply, and I figured out EXACTLY what causes both the magnet and sundial problems. If you've visited those detail screens before they should be altered, they will be altered, but if you see them for the first time after triggering the alteration, they remain unaltered and you'll NEVER see the altered versions.
TLDR: Just click on the sundial and look at the face before you solve the puzzle to make the arm come up. Should solve the problem!
Oh cool! Thanks for the tip!
Gah, people, stop saying "bug, bug, bug" the game is FULLY PLAYABLE and FULLY SOLVABLE, it does NOT crash or send you to the wrong screen, and things like the magnet not disappearing in the side view are NOT BUGS! They're missing features that might have been implemented if the dev had remembered or felt like doing a little more in MS Paint, but the game is fine without them. Personally I think they add to the kind of sloppy, silly vibe which is very fitting for a game titled "MS Paint Escapers 0."
Edit: While I stand by what I said for things like side views that don't affect gameplay (i.e. the magnet), the sundial's hand and shadow being invisible in the detail window could be considered a bug. So I'm sorry for jumping to conclusions. If you restart the game and look at the sundial's face before solving the lamp puzzle, it seems to fix it. If you don't want to bother with that, the below message should allow you to bypass it (and also skip most of the game):
SPOILER: ...thgindim eb thgim ti ,laidnus eht ot gnidroccA
A bug isn't necessarily gamebreaking. This is a test game, and so bugs are to be expected, and positive feedback to the developer can be very helpful. Making the dev aware of a visual bug can be very helpful, as I can attest as someone who has worked on one or two games before. There isn't any need to get mad at people for pointing out something to the developer if they aren't being rude about it.
I understand, and I'm not against people pointing out things like that. It's just that most of the feedback seems pretty negative to me, and several comments seemed to imply, "my experience with this game was ruined by these inconsistencies." Anyway, for a game which I believe was created as an attempt to practice and improve the game creation process, such criticism should be made more along the lines of "here's something to watch out for next time," rather than describing things as "bugs," which is associated with an expectation of bug fixes. So perhaps I'm just misinterpreting, or I don't really understand how that word is used, but it really, well... bugged me.
Edit: I found the thing people described as a bug. I didn't get it at all the first time, and the magnet thing being the way it was led me to believe that the sundial thing was the same. It's not, and that could reasonably be described as a bug, so I'm editing replies.
ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββ βββββββββββββββββββββββ βββββββββββββββββββββββ ββββββββββββββββββββββββ ββββββββ(β)βββββββ(β)ββββ βββββββββββββββββββββββ
sorry to say ,but it has a few bugs,as a lifetime escaper i was looking forward to this game at the start and i'm not talking about a few minor bugs like tread is fixed zooming in or the magnet still being there after you picked it up
Those aren't bugs, just oversights. They forgot to include alternate versions of the screens with those features altered. It doesn't affect gameplay or the flow of logic in the slightest.
Edit: There is a problem with the sundial which I found on a subsequent test. Restarting and looking at the face of the sundial before solving the lamp puzzle seems to rectify it.
I'm sorry, but if you didn't make the game you don't know what a bug is for that dev. An issue with a game, that effects a player, in an unplayable way, or for any reason at all, or is just something that is a possible mistake/glitch, or time constraint, issue, goes under the umbrella term bug. I think your taking it as a negative. We don't know what is a time, choice, or playing issue, which is why people let the dev know. It's not a bad thing.
The way I define "bug" is that it has to actually negatively impact gameplay. I'd prefer to call it a "glitch" because we talk about benign glitches all the time, but the term "bug" seems inherently bad to me, like it bugs you. I realize that people define these terms in different ways, but I don't see why it should be dev-specific.
That said, there was an actual bug in the game, and I'll admit I behaved horribly in this comment section and made only feeble attempts to rectify it. I'm not deleting anything because I need to take responsibility for it, but I apologize that you have to read those comments.
I promise people are not being negative, I believe it is strictly because colorbomb said this is a game made to hone their skills. So I think people are just giving a heads up about totally minor things just to let him know.
lmao it's not a bug it's a feature
-every dev ever
Ahh, so great vibe of an old escape room game.
Great one, thank you. Waiting for more.
Bravo !!! we want more and more !
Not too easy, I like it! And... I love your help screen! Thanks :)
I found a βvisual bugβ: I have already used the magnet and had a view where the magnet is still there... By the way, there was another inconsistency with the place of the number on the side of the cupboard under the sink, but it has been also corrected ;)
General views not being altered to show an item being absent aren't "bugs," it just didn't occur to them to alter that view. It's not an example of the game code not working as intended, and it doesn't affect gameplay or the flow of logic. It's something that could be improved, but much lower priority than a "bug."
Edit: I assumed that they hadn't created a side view with the magnet missing because it slipped their mind, but they actually had. You can see it update properly if you look at the side view before taking the magnet. So that actually is a bug, sorry.
sundial puzzle borked as well know. ( hand rises up, but doesn't shown in the close-up.)
Sorry, I previously didn't understand this issue because I didn't get it the first time playing. But I just tested and it's a legitimate issue. [Redacted]
I believe replaying up to that point and looking at the detail window of the sundial face before solving the lamp puzzle will rectify the problem.
face puzzle doesn't seem to work.
if it doesn't work yet, try looking around more : you're probably missing a piece of the puzzle !
looks like a bug is preventing a piece of the puzzle from appearing.
I didn't get a bug, but that puzzle is "clue-proofed," meaning the game forces you to find a clue you don't really need before the correct input will work. It's a very hard-to-find clue too, I really would have used a different puzzle flow.
Edit: The sundial problem does affect this, see my other reply.